Unlike the three preceding major expansions which centered on augmenting the academic, social, and professional lives of the game's human inhabitants, the Pets pack has an exclusive focus on integrating animal companions into many facets of the existing gameplay.
There are a few different species, but since birds, fish, and the hamster-like "womrats" effectively function like sophisticated household objects, the real stars of the game are the cats and dogs. Cats and dogs can join an existing household if a sim contacts the Pet Adoption service, goes to browse through one of the new neighborhood pet shops, decides to take in a stray, or if the player elects to create a new one from scratch.
No more than six pets can reside on a single lot at the same time. While the physical proportions are being set, players also have access to an extremely robust layering system capable of creating any pattern of fur coloring they can dream up. It starts by specifying a general color for the base coat, but from there, multiple layers of differently colored patterns can be applied to blend different pigments into the sides, belly, paws, and ears of the critter to produce a nearly infinite variety of potential colorations.
Infancy lasts for about five days, after which animals advance into adulthood. Large dogs such as German Shepherds and Afghan Hounds age somewhat more quickly than cats and smaller dogs like Shelties and Pomeranians, advancing into the elder stage after about twenty-one days instead of the ordinary twenty-five for the others.
Elderly animals pass away from old age after a randomly determined number of in-game days, depending on how close a relationship they have with their human companions. Pets have most of the same Needs for food, fun, and companionship as human sims, with one exception.
Instead of the Environment bar which demonstrates how happy a character is with the quality of his or her surroundings, dogs have a certain desire to Chew while cats require something to Scratch. Animals can also learn commands in much the same way that toddler in the game can learn to walk and talk: through patient instruction and reinforcement.
Promptly obeying commands like Come, Sit, and Roll Over is the hallmark of a well-trained pet, and many of them are required in order for pets to succeed in the work place. Werewolves have a natural edge when it comes to interacting with other animals and can train pets how to respond to commands much more quickly than normal sims. This edit will also create new pages on Giant Bomb for:.
Until you earn points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved. Overview The Sims 2: Pets is the title of the fourth major gameplay expansion for The Sims 2 on the PC, as well as several stand-alone games which have been released on multiple console and handheld systems.
PC Unlike the three preceding major expansions which centered on augmenting the academic, social, and professional lives of the game's human inhabitants, the Pets pack has an exclusive focus on integrating animal companions into many facets of the existing gameplay. Create the perfect pet for your Sims to train, play with, and love throughout a lifetime. Pick everything from their paws to their personality. Choose from dozens of popular dog and cat breeds like Schnauzer and Siamese.
Or create a unique cat or dog by modifying their features and body type. Your Sims can teach their pets tricks, take them for a romp in the park to meet other furry friends, or buy them toys, beds, and much more. But pets have minds of their own-so expect the unexpected! This game allows the player to own pets such as dogs, cats, womrats guinea pigs and birds , although only dogs and cats are fully customizable in the Create-A-Pet screen.
There are 72 premade breeds of dog and over 30 premade breeds of cats. Pets don't have the environmental motive ; it is replaced by chewing for dogs and scratching for cats. Sims can also sell pets with the Open for Business expansion. The game features skills for pets. The expansion also introduces a skunk that will occasionally visit residential lots.
Sims or pets who watch it run the risk of being sprayed, which will cause the Hygiene bar to drop. A new life state was introduced again in this EP: werewolf.
To become a werewolf your Sim must have a daily and lifetime relation with a " Leader of the Pack " at least 50, and the wolf will "nibble" your Sims and they will become a werewolf. A werewolf will have change in skills and personality eventually, and have more interaction.
One can turn another Sim into a werewolf by fighting with them. Unlike the other expansions, this game does not have a new neighborhood. Instead, new lots with Sims living in them are available for placement in the existing neighborhoods. The Sims 2: Pets has sold over 6 million copies.
Sims can own cats, dogs, birds and gerbils. Pets features 75 pre-made breeds of dogs and thirty pre-made breeds of cats. In Create-a-Pet, players may customize a cat or dog by choosing patterns and colors of coat, body shape, facial structure, and personality, which determines playfulness, neatness, loyalty, aggression, and intelligence.
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